Own Totem First!

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Be part of the future of VR.

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Testimonials and quotes
  • The clarity was impressive, rivaling some of the best experiences I’ve had with a Rift or Morpheus.

    Mike Futtervia gameinformer.com
  • L'essayer, c'est l'adopter.

    Alain McKennavia Le Journal de Montréal
  • I felt completely immersed and the dust particles [in Technolust] were mesmerizing.

    VR Enthusiastvia MTLVR demos on September 18th
  • The screen door effect is barely noticeable compared to the DK2!

    VR Enthusiastvia MTLVR demos on September 18th


Onboard cameras
Say goodbye to keyboard fumbles.

With Real World View, you'll be able to see the world around you without taking off Totem. Also in the works, positional tracking. And eventually, AR.

Hardware acceleration
Let Totem do the work, not your computer.

Performance is important and every millisecond counts. We do pre-lens distortion and sensor fusion in hardware. What does that mean? We offload work from your computer so you won't have to buy a new one to play your games in VR.

Surround sound in stereo
Distinguish where sounds are coming from.

We convert surround sound to stereo while keeping spatial awareness ("binaural HRTF" for you sound geeks) and output it to 3.5 mm jacks for use with your own headphones. It helps to know those gunshots are coming from right behind you, slightly to your left!

Individual focus per eye
Wear glasses? This is a godsend.

Each lens can be adjusted individually for myopia and hyperopia (from -7 to +3 diopters). No need to wear contact lenses or have your glasses uncomfortably squeezed against your eyelashes.

Dedicated buttons
Go ahead, push my buttons!

Three dedicated buttons to interact with Totem through menus and switch to Real world view.

Oversized lenses
Clear text everywhere.

Beautiful, crisp text not just in the center. These lenses were custom designed and built for Totem.



1080p low persistence RGB stripe OLED (up to 75 Hz)

Field of view
90 degrees

Onboard cameras with 130 degrees horizontal FOV M12 lenses

  • HDMI input
  • USB output (tracker)

  • 2x cameras 1080p 120 Hz
  • 3 axis 1kHz gyro
  • 3 axis 4kHz accel
  • 3 axis magnetometer

  • 2x 3.5 mm jacks
  • Surround sound over stereo

Emulated controls
  • USB mouse
  • Playstation controller
  • Xbox controller

Non-game controls
Up, Down, Select/Real World View

Supported engines
  • Unreal
  • Unity
  • Havok Vision
  • CryEngine

  • PC (Windows, Mac, Linux)
  • Playstation 3 & 4
  • Xbox One & 360

Supported media
All 3D formats, SBS preferred

6.6" x 4.4" x 5.4"

400g (est.)