The clarity was impressive, rivaling some of the best experiences I’ve had with a Rift or Morpheus.via gameinformer.com
L'essayer, c'est l'adopter.via Le Journal de Montréal
I felt completely immersed and the dust particles [in Technolust] were mesmerizing.via MTLVR demos on September 18th
The screen door effect is barely noticeable compared to the DK2!via MTLVR demos on September 18th
With Real World View, you'll be able to see the world around you without taking off Totem. Also in the works, positional tracking. And eventually, AR.
Performance is important and every millisecond counts. We do pre-lens distortion and sensor fusion in hardware. What does that mean? We offload work from your computer so you won't have to buy a new one to play your games in VR.
We convert surround sound to stereo while keeping spatial awareness ("binaural HRTF" for you sound geeks) and output it to 3.5 mm jacks for use with your own headphones. It helps to know those gunshots are coming from right behind you, slightly to your left!
Each lens can be adjusted individually for myopia and hyperopia (from -7 to +3 diopters). No need to wear contact lenses or have your glasses uncomfortably squeezed against your eyelashes.
Three dedicated buttons to interact with Totem through menus and switch to Real world view.
Beautiful, crisp text not just in the center. These lenses were custom designed and built for Totem.